Demon Hound

CR 1, XP 400

Small Outsider (Chaotic, Demon, Evil, Extraplanar)

Init +3; Senses Darkvision 60 ft, scent; Perception +8

DEFENSE

Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flatfooted 12

Hp: 19 (3d8+6)

Fort +5, Ref +6, Will +4

Resistance to fire 5; demon qualities

OFFENSE

Speed: 40 ft. (8 squares)

Space: 5ft; Reach: 5 ft.

Attack: Bite +5 melee (1d6+1)

Base Attack/Grapple: +3/+0

Statistics

Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6

Base Atk +3, CMB +4, CMD 17

Feats Bloodletter, Skilled (Perception), TrackB

Skills Acrobatics +9, Perception +8, Stealth +8 (+12 hiding), Survival +6*

Languages Abyssal

SQ demon traits

ECOLOGY

Environment Temperate forest, volcanic islands

Organization Solitary, pair, or pack (3–12)

Treasure Standard

Special Abilities

Skills Darkhounds gain a +4 racial bonus on Acrobatics checks. *Darkhounds gain a +4 racial bonus on Survival checks when tracking by scent.

This creature resembles a red hunting hound with a shaggy fiery yellow mane and a horrible set of fangs.

Demon hounds are a kind of demonic dog that can be summoned from the Abyss. Less powerful than a quasit, demon hounds make excellent pets for Warlocks. Demon hounds can often be employed by those aligned to evil as guard dogs and hunting dogs. Demon hounds also serve powerful pit fiends and balors.

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